INCLUDED TOOLS
Walls & Tiles | Omnitiles | Crossmap | Color Extract | Material Manager LE
NO MORE REPETITION
LARGE WALLS WITHOUT REPETITIVE TILING
When using standard bitmaps to create walls or floors, in most cases REPETITION will be visible, resulting in an unrealistic and unwanted effect in a image. Avoiding this repetition would require a very large bitmap, which again uses a lot of RAM in high resolution. Besides, such textures are difficult to get anyway.
Walls & Tiles uses random algorithms to distribute bricks or tiles in a pattern. Using this method not only SAVES RAM but it also avoids visible REPETITION, resulting in a more realistic look.
Flexible Patterns
CHANGE BOND PATTERNS ON THE FLY
With Walls & Tiles you are not limited to the BOND PATTERN from your bitmap texture. You can choose from 16 different bond patterns for brick walls, tiled floors or interior wall tiles. With any set of brick or stone floor multi-textures, the patterns can be changed on the fly.
The included bond patterns offer a wide variety of standard bonds for many kinds of walls and floors, found in old ancient buildings, modern architecture, large buildings, standard houses and even interior floor tiles.
The integrated CUSTOM BOND can be used to create your own bond patterns, if required. More information can be found in the REFERENCE GUIDE.

… MORE RANDOMIZATION
OF COLOR, POSITION, SURFACE
Bricks can further be changed randomly: Diffuse maps can be varied by randomizing HUE, SATURATION, VALUE for every brick. BUMP levels, REFLECTION levels and DISPLACEMENT levels can be randomized to get more surface variation and ROTATION, SIZE, POSITION and WIDTH can be randomized to avoid straight lines.
As a result, even with few or even only one bitmap, a large random wall or floor can be created.
GRAPHICAL PATTERN EDITOR
FREELY CREATE YOUR OWN PATTERNS
Where standard patterns are simply not enough, OmniTiles comes into place. With the graphics pattern editor, it´s easy to create new patterns, based on rectangular shapes or by freely drawing new shapes.
Each shape represents a UV map and by arranging the shapes, new patterns evolve that build up to a new material, either with randomly distributed bitmaps using Crossmap, or by using the gradient edge map and procedural maps.
See how OmniTiles works (9 min.)
80 PATTERN PRESETS
OmniTiles Library with maps and materials
The included over 80 pattern presets will cover most pattern types and if you need more, you can create your own. You can either load patterns directly as pattern preset file into OmniTiles, but keep the used maps and loaded bitmaps, or you can load a pattern as map preset with Material Manager.
Material Manager is directly connected to OmniTiles so that loading, saving and maintaining materials is quick and easy. Forget about missing bitmaps, once you know the real benefits of Material Manager, you won´t want to live without it anymore.
NESTING OF MAPS
USE OMNITILES … IN OMNITILES … IN OMNITILES …
OmniTiles can be nested in itself, which means that you can use the same or different patterns in all shapes or each shape separately. This example uses the same pattern (Diagonal Tiles II) for one Shape of itself and again in itself. Another diagonal shape uses a Crossmap for the red stone tiles.
MOSAIC PATTERNS
MATCH ANY TILE TO ANY SOURCE MAP
When using Crossmap as source for the shapes, you can match the loaded bitmaps to a source map with the COLOR MATCH feature of Crossmap. Just load a bitmap or a procedural map as Input Map, adjust average colors in Crossmap and create your own mosaic, based on any pattern, not only square tiles. Using a different set of bitmaps (e.g. 2 colors, 10 colors or 100 colors) in Crossmap will provide you with mosaic results never seen before.
Color & BITMAP Randomization
FROM ONE TO MANY
CROSSMAP doesn´t stop with multiple bitmaps. All bitmaps can further be varied by color using hue, saturation and value. This way it´s very easy to create random variation with only one or few bitmaps.
Globally Crossmap has color adjustments for all bitmaps together, including GAMMA, HUE, SATURATION, CONTRAST, EXPOSURE and BRIGHTNESS. Using these adjustments makes it easy to create bump, displacement or reflection maps from the source Crossmap using colored diffuse maps. Just copy the map to another layer, adjust the global colors and there you go.
Flexible Distribution
RANDOMIZE BITMAPS ON ANYTHING
The Rich Color Enhancer
FROM PHOTOS TO COLORS
COLOR EXTRACT starts where one color ends. Any bitmap can be used to extract up to 100 most common colors from the bitmap. These colors can be used to randomize any material, map, object´s color or other map channel to enhance richness and create more variation in a scene. It´s as simple as loading a bitmap, assigning a distribution mode and rendering.
Flexible Distribution
RANDOMIZE COLORS ON ANYTHING
License options
MaxTiles is available for 3Ds Max as personal, professional or studio license. A personal license includes 1 x license for those with a revenue below $100.000. A professional license includes 3 x licenses for those with a revenue below $1 million and a studio license includes 10 x licenses for those with a revenue above $1 million. All licenses are perpetual licenses.
Mauricio Cavalla (verified owner) –
A very intuitive, practical and really essential tool when creating walls, floors and ceilings. I highly recommend it. And the support is fast and they solve any problem for you.
Thank you very much Vizpark !!
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cadd26 (verified owner) –
Very pleasantly surprised at ease of use and flexibility. Vizpark’s tutorials on all their products are great learning tools. Just wish Material Manager would let you import Vray Materials.
Highly recommend Max Tiles!
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Admin VIZPARK (verified owner) –
Thanks a lot for the positive review and rating! Material Manager is included as Lite Edition in MaxTiles, and you can load and save v-ray materials for the included VP plugins. If you want to manage all other material and map types, you need to upgrade to the Pro version of Material Manager. There is also a 15 day trial so you can test generic materials with v-ray.
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emptyform –
very helpful and friendly Support guide me to the goal. fully recommended! but the Speed of building the thumbnails/material editor could be faster ; )
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damien11235 –
Out standing, what this gem of a plugin can do. Love the ease of use and complexity that can be created so eaily.
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arch3d –
Quick and easy way to create outstanding patterns. Works perfect with Crossmap. +5
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mirambek –
I can not believe that there is a plugin that can do extraordinary things. Create complex floor easier. This plugin has a lot of different variations. Now your work will be much more beautiful. Good luck to all!
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jefp –
The best way to create custom complex tiles that Bercon Tile can’t do. It would be perfect to integrate it directly into Walls and Tiles 🙂
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arch3d –
The next step in photorealism. Fast to learn and easy to use. New material browser is very nice. Waiting for next textures sets.
Thx
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tulcarion –
It’s just awesome plug-in! I make very realistic maps in seconds now!
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cicadadesign –
The new feature to have custom grout patterns really helps for my renderings!
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